PM3.6 - Meta Knight - Subaction - AttackLw3
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29 |
Stats
IASA: |
20 |
Hitboxes active: |
6-7 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
64 |
60 |
80 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
1 |
7 |
64 |
60 |
80 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
2 |
5 |
20 |
116 |
37 |
Slash |
Slash |
false |
4 |
4 |
|
0 |
3 |
5 |
20 |
116 |
37 |
Slash |
Slash |
false |
4 |
4 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 0.25, unk: 0 }
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 64, size: 4.1, x_offset: 0.0, y_offset: 4.7, z_offset: 3.29, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 64, size: 3.5, x_offset: 0.0, y_offset: 3.66, z_offset: 7.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 37, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 20, size: 3.28, x_offset: 0.0, y_offset: 2.62, z_offset: 13.408, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 37, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 1.7, z_offset: 18.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- Subroutine(0x2bc48)
- AsyncWait(6.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- SoundEffect1(786)
- SyncWait(2.0)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }