PM3.6 - Meta Knight - Subaction - AttackLw3

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Stats

IASA: 20
Hitboxes active: 6-7
Hitbox set 0 hits: 6
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 7 64 60 80 Slash Slash false 5 5
0 1 7 64 60 80 Slash Slash false 5 5
0 2 5 20 116 37 Slash Slash false 4 4
0 3 5 20 116 37 Slash Slash false 4 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.25, unk: 0 }
  2. AsyncWait(1.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(2.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 64, size: 4.1, x_offset: 0.0, y_offset: 4.7, z_offset: 3.29, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 64, size: 3.5, x_offset: 0.0, y_offset: 3.66, z_offset: 7.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 37, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 20, size: 3.28, x_offset: 0.0, y_offset: 2.62, z_offset: 13.408, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 37, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 1.7, z_offset: 18.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(2.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(16.0)
  12. AllowInterrupts

GFX

  1. AsyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. Subroutine(0x2bc48)
  4. AsyncWait(6.0)
  5. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(786)
  3. SyncWait(2.0)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(2.0)
  4. Rumble { unk1: 17, unk2: 0 }